v1.3 (final build)


  • Added Post-Processing visual effects + toggle in UI to disable them
    The post-processing effects improve the distinctness of the levels to fit better to the narrative beats. Disabling the option brings the visuals back to the O2A2 VN Jam release. Additionally I've added shaders to achieve the following effects (to stick to the original jam rule where you cannot have multiple file variants of the BG/CG asset).
    • Level 1: Greyscale image
    • Level 2: The webGL build doesn't render one VFX unlike other builds but it's not important.
    • Level 3: Repeated weak wave distortion at set intervals (turn Post-Processing off if you're sensitive to this)
  • QOL:
    • Progress story from clicking on text. It was meant to be this way, but was stripped out as a band-aid to work with an issue in a very early old build.
    • Support for all screen aspect ratios with the Auto Letterbox asset by Tom Elliot.

  • Android build: Touch-screen/Android users can't run the WebGL build without encountering issues. The in-game help text is written as if it's a PC, but you can ignore this. It's not supported on older Android devices, but it's unclear what the minimum is.
  • Minor UI changes: new custom-made click-to-continue image for the post-it textbox 

Files

Find My Mind (v1.3 WebGL).zip Play in browser
Feb 06, 2023
Find My Mind (v1.3 PC Windows).zip 39 MB
Feb 06, 2023
Find My Mind (v1.3 Mac).app.zip 41 MB
Feb 07, 2023
Find My Mind (v1.3 Linux).zip 42 MB
Feb 06, 2023
Find My Mind v1_3.apk 49 MB
Feb 07, 2023

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