v1.1 Web build: level music bugfix & balance changes


v1.1 Web Build Update:

- Level music fix
- The graphic for the medal item has been retouched for clearer details due to feedback.
- Added help text instructions in the Pause Screen.
- Minor script text changes

NOTE: Only the web build is updated. It is cumbersome to add an updated build for each platform when there is lower interest for the downloadables.

Additionally, I am not familiar with the whole process so there could be a possibility that it resets your game progress. So if that happens, it is due to this, but I promise that it is worth it!

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Tease for the next DevLog:

I will add a spoilerless guide soon.

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Extra information about dev stuff:

So on the last day of jam submission I got to build the Windows pc version which was trivial for Unity (I'm using Windows myself). I've seen from experience that for short games, web builds are more preferred to let a player quickly test out if they like it, and they remain to complete the game if it's up to their taste. Not to mention that not everyone is on a Windows machine, so Linux and Mac editions have to be built as well. With Mac, IL2CPP is incompatible, therefore I changed it to Mono (doubly untested in my case). In the end I've made 3 different git branches for each platform category to have some overview of the different builds:
- Windows PC / Linux
- WebGL
- Mac

It felt like a rookie mistake to separate WebGL from Windows build. To be honest I did not plan for myself to do an upgrade patch so soon. For me the intent was to get the WebGL working as quick as possible during submission time to not lose potentially interested players who clicked on the page. But of course I ran into issues (while I've uploaded Unity web builds before for a different jam, haha). Following the instruction below resolved it. Noting this down for myself (Unity 2021.3.6.f1):

> Checking "Data caching" & "Decompression Fallback"

https://answers.unity.com/questions/1804378/webgl-builds-in-version-202021f1-are...

To come back to the WebGL thing. One of the differences is that the quit functionality should not be used while I had implemented a quit button for the pc builds. It was late for me and I wanted to sleep... Therefore I threw the button away entirely as I found it the quickest way to fix it. It could have been a conditional check so that there's no need to split up these branches.

Therefore in the end this changelog for v1.1 is built on top of the web build.

> EDIT [4 August 2022]: Git's cherry-picking feature allows you to easily copy changelogs from one branch to another. 

Last but not least, a pro-tip I stole from a wise person in DevTalk (cannot remember who):

> Make a private project to test your web builds before doing it for the real thing.

Files

Find My Mind (v1.1 WEBGL).zip Play in browser
Aug 03, 2022
Find My Mind (v1.2 PC Windows).zip 38 MB
Aug 05, 2022
Find My Mind (v1.2 PC Linux).zip 40 MB
Aug 05, 2022
Find My Mind (v1.2 PC Mac).app.zip 52 MB
Aug 05, 2022

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